The three rules of improv are:
- Be fun to play with.
- Serve the narrative/
- Make your partner look good.
Reflect: How do these principles extend to the design of other kinds of self-expression games?
a. be fun to play with,
I think this exactly correct. I agree with the videos that saying to want all the players to say the word enthusiastically. By having a good atmosphere in the game, it would change everything in the game (aesthetics, mechanics, etc). I use to play simple game with several friends, and i realise if I play with some people is not as fun as i play with others, because they not put the much enthusiasm in the game. So my point is, if you are a game designer, you need to design a game that would be fun to be played with. and it would help to get the atmosphere.
b.serve the narrative
As many self-expression game, narrative is the importance aspect, because the players need to do as what the narration said. so If the narrative sounds very weird (ie not fun, shameful), I don’t think much people would enjoy the game.
c. Make your partner look good
I think this is make sense for self-expression game. If your partner doesn’t look good, there is a possibility that you don’t look good as well :p
because on self-expression game, most likely you need to do some action, so if you/your partner don’t look good, you/your partner would not have the confidence to play it, and it won’t make the game as fun as if your partner looks good